AI Insights · Timothy · March 2023
Top 5 Puzzle and Riddle Games on Android in Poland Q1 2023
Discover the performance trends of the top 5 puzzle and riddle games on Android in Poland during Q1 2023, including downloads, revenue, and active users.
In the first quarter of 2023, the performance of the top 5 puzzle and riddle games on the Android platform in Poland showcased interesting trends. Let's delve into the data provided by Sensor Tower to understand the weekly downloads, revenue, and active user metrics for these popular games.
Brain Test: Tricky Puzzles from Unico Studio saw a varied trend in weekly downloads, starting at 21.9K in late December and dipping to around 11K in February, before slightly recovering to 12.9K by the end of March. Weekly revenue remained relatively stable, fluctuating between $30 and $49. The game maintained a consistent weekly active user base, starting at 101.7K in late December and ending Q1 with around 74.6K.
Thief Puzzle: to pass a level by TapNation experienced a decline in weekly downloads from 18K in late December to 10.6K by the end of March. Weekly revenue for this game was modest, peaking at $18 in early March. Active users showed a similar declining trend, starting at 36K and ending at 30.5K.
DOP 2: Delete One Part from SayGames Ltd had a notable decline in weekly downloads, beginning at 15K in late December and dropping to 7.4K by the end of March. Revenue remained low throughout the quarter, with a peak of $11 in late January. The active user base also decreased, starting at 46.6K and ending Q1 with around 32.9K.
Flashback: Tricky Fun Riddles by Radiant Cat Studio showed a significant drop in weekly downloads from 21.8K in late December to just over 1.1K by the end of March. Weekly revenue was highest at $57 in mid-January and saw a general decline thereafter. Active users decreased from 25.9K to 3.7K over the quarter.
Finally, Emoji Puzzle! from Supersonic Studios LTD had a fluctuating trend in weekly downloads, starting at 12.6K in late December, dipping to around 4.5K in early February, and then recovering to 8.4K by the end of March. Revenue was generally low, with a few peaks of $5 and $3. The active user base showed some recovery towards the end of the quarter, starting at 27.9K and ending at around 19.6K.
These insights underscore the dynamic nature of the mobile gaming market. For more detailed analytics and trends, visit Sensor Tower.